Would you say Garrett is a Superhero/Ninja/Action hero? If you do choose to take that kind of approach you’ll be challenged by both the guards and the environment/level design - people are certainly going to react to your behavior! Will fighting/combat ever be the best choice to take?
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It’s really up to the player to decide how to use the tools at their disposal to define their own pace. We want to give the player a choice about pacing. How would you describe the pace of the game? We’re really taking particular care to make sure that we’re not jarring players back-and-forth between cameras. 3rd person is used to improve your awareness of your surroundings – for example, during vertical navigation. Yes, we do have some 3rd person elements – but they’re really kept to a minimum, we don’t have a lot. Hey Nic, tell us: is Thief a 1st or 3rd person game? Through jaw-dropping Next-Gen technical possibilities, THIEF delivers unprecedented immersion through sights, sounds and artificial intelligence. UNPRECEDENTED IMMERSION: Become one with the world thanks to ground-breaking visual elements and a truly tactile and visceral first-person experience. Sneak into rich houses, Infiltrate the best-guarded mansions and lurk in every dark corner… unnoticed and unsanctioned.ĬHOOSE YOUR APPROACH: Leverage Garrett’s arsenal to take down guards with your blackjack, shoot one of your many arrow types or use your newly acquired focus abilities to manipulate the environment and outsmart your enemies. THE CITY: YOURS FOR THE TAKING: Explore the sick and troubled City, from its shady back alleys to the heights of its rooftops. The most challenging heists, the most inaccessible loots, the best kept secrets: nothing is out of your reach. YOU ARE GARRETT, THE MASTER THIEF: Step into the silent shoes of Garrett, a dark and lonely thief with an unrivaled set of skills.